injectFlowbiteTableState
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Presentation
const injectFlowbiteTableState : <
U = {
readonly config : FlowbiteTableConfig ;
readonly tableHead: InputSignal <TemplateRef <unknown> | undefined>;
readonly tableBody: InputSignal <TemplateRef <unknown> | undefined>;
readonly data: InputSignal <unknown[] | undefined>;
readonly tableFoot: InputSignal <TemplateRef <unknown> | undefined>;
readonly color: InputSignal <keyof FlowbiteTableColors >;
readonly striped: InputSignal <boolean>;
readonly customTheme: InputSignal <{
host?:
| {
base?: string | undefined;
color?:
| {
[x: string]:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
warning?:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
default?:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
info?:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
failure?:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
success?:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
primary?:
| { light?: string | undefined; dark?: string | undefined }
| undefined;
}
| undefined;
}
| undefined;
}>;
readonly theme: Signal <{ host: { root: string } }>;
readonly state : CreatedState<Table >;
},
>(
injectOptions?: InjectOptions | undefined,
) => Signal <State<U>>;